🌳 Zero-code NBT serialization
HammerLib offers easy to use, annotation-based NBT serialization mechanism.
The easiest way to get started with it is implementing your object with IAutoNBTSerializable
.
Internally, this interface is a layer on top of Forge's INBTSerializable interface:
public interface IAutoNBTSerializable extends INBTSerializable<CompoundTag>
{
@Override
default CompoundTag serializeNBT() { return NBTSerializationHelper.serialize(this); }
@Override
default void deserializeNBT(CompoundTag nbt) { NBTSerializationHelper.deserialize(this, nbt); }
}
As you can see, this interface defaults both serialization methods into NBTSerializationHelper
. Technically you can use those same methods in your code, if IAutoNBTSerializable
is not an option.
⚙️ Mechanism
The serializer goes over all @NBTSerializable
-annotated fields in an instance, and attempts to serialize each field.
The serialized name is going to be the same as the field name itself.
If you want to override it, simply put the name into the annotation: @NBTSerializable("SerializedName")
The field may be serialized on one of these conditions:
- The field is final and its type
T
is instanceofINBTSerializable
, and it is not null. In this case, theINBTSerializable.serializeNBT
andINBTSerializable.deserializeNBT
are called with a tag. - The field is non-final and its type
T
has a linkedINBTSerializer<T>
. - The field is non-final and its type is any dimensional (
T[]
,T[][]
,T[][]
etc) array of a type has a linkedINBTSerializer<T>
. - The field is non-final and its type is any enum value, or null. (all enums are supported out of box)
- The field is non-final and its type is any record class, or null. (all records are supported out of box, but every record component must also be serializable). You don't have to put
@NBTSerializable
for record components, however if you want to change a component name in its NBT tree, you must add@NBTSerializable("SerializedName")
before the component declaration.
A NBT tag compound will be created, storing each named field inside it, storing its respective tag type.
🔧 INBTSerializer<T>
To put it simply, this interface allows reading of complex objects to and from NBT, creating a new instance when reading.
If your object of interest has a codec, you might want to register a serializer using BaseCodecSerializer<T>
Here is an example on BlockState from HammerLib:
package org.zeith.hammerlib.api.io.serializers;
import com.google.common.base.Suppliers;
import com.mojang.serialization.Codec;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import org.zeith.hammerlib.api.io.NBTSerializer;
import java.util.function.Supplier;
@NBTSerializer(BlockState.class)
public class BlockStateSerializer
extends BaseCodecSerializer<BlockState>
{
public BlockStateSerializer()
{
super(BlockState.CODEC, Suppliers.memoize(Blocks.AIR::defaultBlockState)); // supplier is the default value for when the state was not found
}
}
For something that doesn't use codec, you may as well write the basic implementation. Here is another example from HammerLib:
package org.zeith.hammerlib.api.io.serializers;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.Tag;
import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.NotNull;
import org.zeith.hammerlib.api.io.NBTSerializer;
@NBTSerializer(ItemStack.class)
public class ItemStackSerializer
implements INBTSerializer<ItemStack>
{
@Override
public void serialize(CompoundTag nbt, String key, @NotNull ItemStack value)
{
if(!value.isEmpty())
nbt.put(key, value.serializeNBT());
}
@Override
public ItemStack deserialize(CompoundTag nbt, String key)
{
return nbt.contains(key, Tag.TAG_COMPOUND) ? ItemStack.of(nbt.getCompound(key)) : ItemStack.EMPTY;
}
}
📦 Out-of-box serializers
HammerLib provides a wide support of Minecraft's objects to be serialized. As of HammerLib 19.3.82 (1.19.2), the list of supported objects are:
- All Java primitive types (both primitive and wrapped) (both
int
andInteger
) - byte[]
- int[]
- long[]
- BlockPos
- ChunkPos
- GlobalPos
- BlockState
- Component
- FluidStack
- FluidIngredient
- FluidIngredientStack
- ItemStack
- BigInteger
- BigDecimal
- ParticleOptions
- ResourceLocation
- ResourceKey<?>
- String
- UUID
- Vec3
- Vector3d
⁉️ Null support?
- All OOB serializers are compatible with null values and should work effortlessly.
☕ Example
Let's contextualize this knowledge and provide a meaningful example!
@ToString
public class TestSerializable
implements IAutoNBTSerializable
{
@NBTSerializable("Progress")
public final WorkInfo workInfo = new WorkInfo();
@NBTSerializable("Energy")
public int energy;
@NBTSerializable
public ResourceLocation texture = new ResourceLocation("yourmod", "textures/entity/test.png");
@ToString
public static class WorkInfo
implements IAutoNBTSerializable
{
@NBTSerializable("Cur")
public int progress;
@NBTSerializable("Max")
public int maxProgress;
}
}
The @ToString
is from Lombok and is used to generate toString result. You can safely ignore these annotations.
Let's configure and serialize our TestSerializable
object:
TestSerializable t = new TestSerializable();
t.energy = 356;
t.workInfo.progress = 10;
t.workInfo.maxProgress = 200;
t.texture = new ResourceLocation("yourmod", "textures/entity/test_active.png");
var tag = t.serializeNBT();
System.out.println(tag);
The result we should see would look like this:
{Energy:356,Progress:{Cur:10,Max:200},texture:"yourmod:textures/entity/test_active.png"}
Let's reconstruct our object back from the tag and see if it's correct!
var test = new TestSerializable();
test.deserializeNBT(tag);
System.out.println(test);
And as expected, the result looks pretty much correct!
TestSerializable(workInfo=TestSerializable.WorkInfo(progress=10, maxProgress=200), energy=356, texture=yourmod:textures/entity/test_active.png)