📝 Multipart Registration
Every part has a PartDefinition
that must be registered.
HammerMultipart provides a registry for said definitions, but not PartEntity
classes (they don't need any registration)
tip
HammerLib already provides us with a simple content registration pipeline (see Content Registration
)
This is what we're going to use to get animations registered properly and easily.
☕ Registration (Java)
⌨️ ModPartDefinitions Class
To store our part definitions, create an interface ModPartDefinitions
inside your init package.
The result should look something like this:
package com.yourname.yourmod.init;
import org.zeith.hammerlib.annotations.*;
@SimplyRegister
public interface ModPartDefinitions
{
}
📦 Adding definitions
To register a part into the game, simply create a new field inside ModPartDefinitions
of type PartDefinition
and an instance of one, then annotating the field with @RegistryName("name")
. The "name" must be unique.
package com.yourname.yourmod.init;
import org.zeith.hammeranims.api.animation.*;
import org.zeith.hammerlib.annotations.*;
@SimplyRegister
public interface ModPartDefinitions
{
@RegistryName("your_multipart")
YourPartDefinition YOUR_MULTIPART = new YourPartDefinition();
}