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⚙️ Commands

📃 Everything of importance

/bedrockmc particle spawn

You can spawn particles via commands, using the /bedrockmc command.

Here is an example of spawning poof particle:

  • /bedrockmc particle spawn hammeranims:poof

And here is an example of that, but with an offset:

  • /bedrockmc particle spawn hammeranims:poof ~ ~1 ~

/execute extras

If you have a custom particle, offered by a resource pack, you might want to check if player has it for any reason, you can use the extra execute condition provided by HammerAnimations out of box:

This command will fire because HammerAnimaations provides the poof effect:

  • /execute if hasbedrockparticle hammeranims:poof run say hi

This command will fail since the poof exists:

  • /execute unless hasbedrockparticle hammeranims:poof run say hi

This accepts any id, and the tab completions are based on the java-registered effects plus the local effects you have added with resource packs.

🔁 /hammeranims reload

If you're have local changes in your resource pack, you can reload only HammerAnimations content.

By executing /hammeranims reload, your game will reload all animations, geometries and particle effects in background.

This comes in handy when working on a resource pack, allowing better fine-tuning of things without waiting for entire resource stack to reload.