📄️ 📝 Registration
In this page we're going to see how geometries are stored, registered and accessed.
📄️ 🐦 Entity Rendering
HammerAnimation provides a system to dynamically render a geometry with animations, but creating a whole entity renderer would be tedious.
📄️ 🍋 Generic Rendering
When rendering anything that is not an entity, you'd have to write the rendering process yourself. You're going to need to obtain the IGeometricModel and render it with RenderData.